

* FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. At this point, game is hard to enjoy.Generates a list of all games that match the criteria settings. Have easily mistaken enemy Mackay for the friendly Mackay nearby. Still hard to identify enemy over friendly. Hovercraft farms entire 2042 lobbies, climbs buildings, flies through the air and flips tanks. Throw some tac sprint in for good measure. Just grab the SMG (PP-29) that has no recoil and shoots across the map. Gameplay feels less like Battlefield and more like CoD. Can only select lowest ping of community maps, where XP doesn’t count due to bot farming lobbies being rampant. Even on wired Ethernet of ~23ms, rubberbanding happens every single match. Early Access BF2042 only uses ~60% of GPU and less cores of CPU than beta. A quick list of issues: - Huge drop in frame rate from beta. After four days, I’m quickly losing interest. Despite this game being in “early access” week, it’s worse than the beta.

After four I have been eagerly anticipating the next Battlefield.

I have been eagerly anticipating the next Battlefield. I let you discover on Youtube the reviews left by many players, you will not be disappointed with the trip … Expand

The metacritic score of 77 does not reflect reality at all. I hope they will work and quickly, because the rating that users deserve. And read worse in all that, they are the lags, the backrolls, the most deplorable optimization with passages of FPS from 70-80 to 10-15 fps when there are too many people in the zone, that is to say in the phases most interesting and crucial (GTX 1650 Super ASUS Strix). But are they serious? An FPS game without vocals? What's wrong with you DICE / EA? The project for me will deserve testing for another 6 months. The vehicles which and the character who self-heal far too early and far too fast Too many areas where we are uncovered No vocals. Map & physics bug galore Specialists too strong compared to others. I sometimes target players who are not affected. The problem is that it is currently untapped and unusable. I sometimes target players who are not The game has great potential.
