

So I figured I must’ve done something wrong, and I redownload it, but it said it was already installed, and I checked in my programs in the control panel, and lo and behold, there it is. so I found it on the website and downloaded it, placed it in the plug-in folder, but wasn’t sure exactly WHERE to put it? it seemed to install fine, but it never shows up in photoshop, not after closing and reopening the program, not after restarting my computer, nothing. I didn’t realize that the plug-in was now missing because I haven’t needed it until now. I was able to make bump maps to help in texturing while modding a game.īut sometime later, I had a problem with my computer that required me backing up all of my files and resetting the whole thing. I’ve had photoshop elements 5 for over ten years (can’t upgrade for financial reasons), and the plug-in showed up in photoshop.

I still prefer to use VRayDisplacementMod – since it gives me more defined lines in exchange for a longer rendering time.A long time ago when I first installed NVIDIA on my computer, the texture tools plug-in was automatically installed.

If you already have bump maps, you can use them to create a normal map using the free Nvidia plugin for Photoshop. So wherever the normal changes, the color changes while the flat surface is purple. In case you’re wondering, ‘normal’ is the technical name given to the direction which is perpendicular to the surface. The color change tells the renderer the angles of the normals of the surface. Normal-maps are usually purple, with cyan and pink hues. Quite simply, you can view from different directions and move lights, and you’ll get realistic 3d details.

This tricks the ray trace rendering into believing it’s a real geometry and casts shadows accordingly. Normal-maps look more realistic than bump because they carry the complete 3 dimensional data, and not just height alone. Where bump maps add the illusion of height to details, normal-maps go much beyond that. There is also the option of bump maps, but these are mostly obsolete nowadays. When you want to add fine detail to meshes, you can either use real geometry or normal-maps. Learn to create Normal Map with FREE NVIDIA plugin and shave off rendering time.
